AI Insights · Timothy · June 2022
Top 5 Virtual Pet Apps on Android in Italy, Q2 2022
Discover the performance trends of the top 5 virtual pet apps on Android in Italy during Q2 2022, including weekly downloads, revenue, and active users.
In Q2 2022, the top 5 virtual pet apps on the Android platform in Italy showcased varying performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the popularity and user engagement of these apps.
My Talking Tom Friends by Outfit7 Limited experienced an initial rise in weekly revenue, peaking at around $479 in mid-April, before declining and stabilizing around $155 by the end of June. Weekly downloads started at over 18K in late March, decreasing to around 6.8K by the end of May, then rebounding to 14.7K in the last week of June. The app maintained a robust user base, with weekly active users fluctuating between 226K and 293K throughout the quarter.
BoomBit Games' Dog Life Simulator showed a modest revenue pattern, peaking at $22 in the last week of June. Weekly downloads saw a significant upward trend, starting at 4.6K in late March and soaring to 36.2K by the end of June. Active users also increased dramatically, from approximately 7K to over 51K during the same period.
My Talking Tom 2, also from Outfit7 Limited, exhibited a consistent increase in weekly revenue, reaching $434 in mid-June. Downloads fluctuated, starting at 16.5K in late March, dipping to around 7.3K in early May, and then recovering to 13.9K by mid-June. The app maintained a steady number of active users, ranging from 139K to 166K over the quarter.
My Talking Angela 2 saw its highest weekly revenue at $371 in late May, before declining to $186 by the end of June. Weekly downloads started strong at 12.1K and saw a gradual decline to 7.5K in early June, before picking up to 11.4K at the end of June. Active users varied between 33K and 55K throughout the quarter.
Finally, Applaydu family games by Ferrero Trading Lux S.A. did not generate any revenue during this period. However, the app's weekly downloads showed a noticeable decline from 15.5K in late March to around 575 by the end of June. Active users followed a similar trend, starting at 42.9K and decreasing to about 21.7K by the end of the quarter.
For more detailed insights and analytics, visit Sensor Tower.